Frosthelm

Frosthelm is the plane of Elemental Cold. Surprisingly, much of the terrain is similar to that of a tundra, complete with large snow drifts, vast frozen oceans, and even some wildlife comparable to that found in a tundra.

Civil Occupants
Very few creatures in the blasted cold of Frosthelm will not prove to be immediately hostile to a common adventurer, though there are a few, select examples. Travellers of the planes frequent these precious outposts whenever they can, but given the inherent hostility of the plane, they often are faced with a cold reception, even at these isolated bastions of civilization.

Dwarves
Dwarves frequent the planes by means of their own rune-based magic. Giant archways of stone are carved out and adorned with mystical, ancient lettering of an ancient version of their own language, granting them passage to other planes. Frosthelm is of particular importance to them because of its highly rich mineral deposits. Few creatures native to Frosthelm have the will or the capacity to conduct any sort of industry, so the vast, rare deposits found there tend to be virtually untouched by any sort of civilization. Colonies are established in particularly mountainous areas where rare minerals and metals can be mined and extracted, and because of the risk, only deposits of highly rare materials are ever extracted. Mithral is the material usually sought here, since its incidence is substantially higher here than in the Material Plane (though it is still quite rare). Frosthelm is also the only known place where one can find the tremendously valuable and rare metal, Adamantine. Great risks are taken to find and secure even the smallest vein of this metal, as enough of it to make only a small axe can earn a dwarven clan enormous prestige.

Monstrous Occupants

 * Doomfrost - A horrific spectre of elemental cold, known to cast a wide array of spells.
 * Frost Giant - See the Monstrous Manual.
 * Ice Elemental - A humanoid being composed entirely of ice.
 * Ogre - See the Monstrous Manual.
 * Winter Wolf - See the Monstrous Manual.
 * Yeti - See the Monstrous Manual.

Muir
Muir is an ancient tree of mysterious origin. It has long dwelt in Frosthelm, and has seen the coming and going of many ages. Many adventurers take on the perilous journey to find and speak to Muir, often to find greater insight to the universe or to seek knowledgeable aid in some tragedy or great peril. Muir appears quite out of place, being a living tree growing out of a block of ice. What method it uses to sustain itself is unknown.