Rune Magic

Rune magic is a method of magical implementation utilized by the Dwarves of Eurale. It is used heavily by their militaries and various paramilitary orders, and is highly prized by other groups, though at the moment only dwarves are physically capable of actually using rune magic.

The process is quite simple, in effect. The spellcaster simply paints the necessary runes across his body using an alchemical paste developed particularly for this purpose. Once done, they are able to infuse the runes with the magic of a spell, allowing that spell to be sustained continuously, for extended periods of time. This allows many dwarves to make use of armour while at the same time utilizing arcane magic, or to greatly extend the duration of their spells. The runes are quite obvious, glowing brightly and even showing up through armour and clothing, but discretion is not the goal when such magic is used.

Feat: Rune Magic
Prerequisites: Dwarf. Access to the Rune Domain OR Level 3 of a spell-casting class.

Benefit: The character may make use of Rune Magic. In a process that takes about ten minutes, the character may apply a special alchemical paste to their undressed body. The necessary paste costs 10gp. After this is done, they may cast a 1st-level spell they have prepared or have access to through a spell slot. The spell must have a range of touch or personal, must be of non-instantaneous duration, and the caster must target himself. The spell then activates the runes, causing the spell's duration to become 24 hours, and preventing the spell from being dismissed prematurely. The character can cast no other spells during this time, or until the the rune magic is somehow dispelled or broken. The character also emits light in shadowy illumination five feet away, and suffers a -5 penalty on hide checks.